Hi everyone!
Congratulations to everyone who took part. I failed miserably at keeping a daily devlog during the challenge, so now that the dust has settled I wrote a long-form postmortem on the development of Grim Rejoiner that mainly reflects on the role of a design doc in a 7DRL, as well as some of the specific approaches taken during the challenge. I hope you find it interesting!
A postmortem for a morbid game
Thanks,
Seilburg