Update 3/28/2024
Recruiting through this post is no longer open.
Introduction
I have been working alone on the development of a tactical combat prototype called apt (https://yethwhinger.itch.io/apt). Movement flexibility and range are based on Tactics Ogre. Combat simplicity and turn order are based on Shining Force. Unlike Tactics Ogre and Shining Force, scenarios are intended to be small and fast, with enemies limited to 4 per scenario, and defeating all enemies being optional, as in the overworld of Zelda 1.
Thus far, I have programmed the ability for battlers to take turns using up their action points to move on the map grid and attack opponents. Character actions, such as moving, attacking, using magic, and using items, consume action points. Characters can use up the action points in any way they choose and in any order. For example, a character could move a long distance or attack twice without moving or move a short distance and then attack and then move a little more.
Having developed a tactical-combat farming prototype on my own in GameMaker before (https://yethwhinger.itch.io/uc), I know that making a full tactics game is too large of a project for a newly formed hobby game development team. Therefore, this project is designed as a short-term prototype development effort to see whether what we are working on and the process of developing it together is something we all like.
Key Details
Since we are starting this development project on April 15th, I would like to finalize our team composition by the end of this month. Each team member is expected to contribute about 4 hours of work per week to the project. All graphics contributed are licensed under CC BY 4.0. The target audience for the gameplay of this project is E10+, so we are avoiding age-inappropriate content, such as humans killing each other, disturbing torture, stealing, deception, blood, suggestive themes, nudity, offensive language, and the use of alcohol or tobacco.
This phase of the project requires the creation of spritesheets for 4 characters: 2 teenage boy player characters and 2 enemy monsters. The spritesheets will contain animations for standing, walking, attacking, magic usage, taking damage, and using items.
The game uses a pixel art style. The graphics currently being used in the prototype are incomplete but do represent the actual size of characters and terrains. Previous pixel art experience is not required for this position, but knowledge of the techniques and philosophy of pixel art is required and will need to be learned if not already possessed.
If you are interested in working on this project or would like more information before you decide, please reply to this post.