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BLADESWORN

Streamlined rules for Ironsworn · By dgreen1220

Great product

A topic by arsomme created Mar 26, 2024 Views: 96 Replies: 2
Viewing posts 1 to 2

The way this streamlines Ironsworn/Starforged is fantastic. I love the base game and all it’s moves and what not but having a more direct method of play that doesn’t require hemming and hawing about which move is “correct” is a great change of pace. And the addition of factors to effect are a clever way of adding far more options to challenges while still leaving things simpler than the base package. 

Bravo. 

Developer

Thank you! I've gotten a lot of traffic in the last few days though I haven't talked about the game publicly in a minute.

How did you find my little game?

I think it’s in a couple of Ironsworn collections I was perusing. I had it in my wishlist for a while before purchasing. But my solo ironsworn campaign was in dire need of simplicity and this brought it in spades. 

I’m toying with simplifying my assets in a similar way, with a generic asset for each category (combat, path, etc.) and using tags to keep them narrow. 

I know the assets and advancement aren’ta part of your personal play but I think it would benefit the document to have more guidance on simplifying those in some fashion. 

Keep up the good work, it really is a great fusion of two great products with some great overall rpg philosophy.