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Astrobase Command

3-axis space station builder with emotional AI characters and text adventures · By JellyfishGames

3.0 Patch

A topic by Lochar created Dec 25, 2018 Views: 325 Replies: 5
Viewing posts 1 to 6

Hello, 

I am not a big discord fan so will post here.

Played a bit with new update. I really love the changes but found a few issues.


Main 1 was pathfinding. Kept having characters get stuck in storage in constant walk motion.

Not sure how detailed flightplan needs to be, but got them to scan the planet and land, at first the updates for log stopped, then a new log showed up with their journey on planet, but this disappeared and then was back to just the basic log of scanning planet and that was it.


They were having issues on planet and couldnt figure out how to recall them.

Other game failed after 6 days due to no power but wasnt sure what happened as couldnt look at task logs but did have someone assigned to power.


Lots of glitches with character cards sometimes showing and other times not, same with station stats. Also player cards looked like was something behind it, but couldnt figure out how to access it.


Ran out of time but very excited to mess with the fleet app some more. But with all the new additions of air pump and purifiers, and needing personnel now to get supplies, bit overwhelming trying to figure out what to do with just 4 starting crew.

Developer (1 edit)

Hello, 

Dave here!

>Kept having characters get stuck in storage in constant walk motion.

Thanks, I'll have a look see if I can reproduce it.

>Not sure how detailed flightplan needs to be, but got them to scan the planet and land, at first the updates for log stopped, then a new log showed up with their journey on planet, but this disappeared and then was back to just the basic log of scanning planet and that was it.

FYI you can also use the buttons on the ship window to the right to do all the actions. As for the text disappearing, there is a bug in the log window that is visual... sometimes you have click backward/forward on the arrows in the upper window to get to the current entry. It's not auto-advancing properly. This might be what you're talking about? Let me know if this helps.

>Other game failed after 6 days due to no power but wasnt sure what happened as couldnt look at task logs but did have someone assigned to power.

Yeah he can fail his tasks, basically if he's bad at the skill or exhausted or bored... we absolutely need to communicate this better and its on my personal list. 

>Lots of glitches with character cards sometimes showing and other times not, same with station stats. Also player cards looked like was something behind it, but couldnt figure out how to access it.

I've experienced the ID cards breaking, what what do you mean with station stats? 

>But with all the new additions of air pump and purifiers, and needing personnel now to get supplies, bit overwhelming trying to figure out what to do with just 4 starting crew.

Yeah! So you can get crew out of various encounters on planets. But not sure how balanced this is right now tbh I'll have to play myself a bit more  (it's easy to turn the knob up or down). 

Thanks for the reply!

Will mess with flightplan a bit more to see if that helps. 


I've experienced the ID cards breaking, what what do you mean with station stats? 

I meant when player ID's disappear and cant get them back, it also doesnt let me load stats for a section/Module. Soon as get the player card back it works again. Not sure if its hidden offscreen.

Developer (1 edit)

Got it! Thanks, I'll keep an eye out for that one too.

If look to the tabs to the right there is a "ship" selection window... are you familiar with that screen?

I have seen it, not sure I messed with it. Did another new start, ran out of salts for reactor by day 4 while still trying to build base. 1 crew disappeared but not sure if died or what. Also lost ability again with finding info on modules, players. Will try another start with all crew building custodial module, right off bat. Sent shuttle to scan so only had 1 crew building module.

Started another game, The RNG of starting crew is kind of annoying. Not 1 engineer type, so of course the reactor had issue and fused all the fuel which was noble gas. Meanwhile putting 3 folks from start of game to build a module with repair and custodial never got fuelly done. Could not find task to either refuel reactor or fix it, not even sure who does that anymore. I see cargo hold has a job now, but used to be custodial job. My starter system had 1 planet, tried to get to another system but never saw runabout after that. Did make a new order as found I didnt have a dock after return and that made the crew show up but not run about. 


I dont mind RNG but the fail rate for reactors is too high for non trained person so not sure how to get thru the inital stages. Building a module takes days, which might be more on par with how it should be, but if cant refuel/fix anything, this causes a major issue.