Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

LineBreaker30113's feed back.

A topic by lineBreaker30113 created Apr 09, 2024 Views: 155 Replies: 2
Viewing posts 1 to 3

At the moment I write this I am a 19 year old, quite smart player and I am ready to be your play tester. In here I will write my ideas, my comments, articles about problems, and my raw gameplay.

<comment> hardhead: It is easy to counter “hardhead” with “spike baby” or “freezer baby” and without them it is really hard to defend against them. This can become a problem If you forget about it.

(2 edits)

<Idea> easy to add game content: Producing hearts is a huge portion of the game and It is handled by only one baby (lil C.H.A.D.).

Most probably you can double the resulting game content (the game content doesn’t double but playing styles double) just by adding new unique ways for producing hearts. For an example if there was a baby that produces much heart by summoning an enemy it would been a totally new type of playing the game which means you easily doubled the resulting game content.

Unique heart producing baby Ideas by me: a baby that summons an enemy and produces a huge amount of heart, a baby that produces hearts when enemies die, a baby that instantly produces a huge amount heart and dies, a baby that produces heart when it takes damage, a baby that produces heart by damaging enemies. Thanks for reading. I trust you.