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[2D Artist] [Pixel] [HD] Experienced Developer looking for Artist passionate about 2D Pixel Art and / or Simplistic 2D HD Art

A topic by GarBenjamin created Jan 06, 2019 Views: 799 Replies: 3
Viewing posts 1 to 2
(1 edit) (+1)

Hello!

I've been a game developer as a hobbyist for a long time and I am now making games as an Indie (i.e. I am making games to sell).

Instead of me doing everything myself (design, development, audio, graphics, playtesting, marketing, etc) I have decided I need to find one or more people as passionate & skilled at art as I am at development & marketing.

I will be developing a series of games this year. Actually you can check out two of my recently completed games... one was just a very simple 4-day project to create a Christmas-themed platform game I made to test Construct 3.

This game uses what I call simplistic 2D HD Art. I would need for an artist to enjoy creating this so called simplistic 2D HD Art and to be able to create the art at least this good as easily & quickly as I did (I did the entire game from design to development to art, recording speech, sounds, etc over a 4-day weekend).


You can play in your browser here... that will be a better way to check it out.

https://garbenjamin.itch.io/christmascubesamazingchristmasquest



My other game which was a much bigger project that I worked on for 4 months part-time was released here 4 days ago and is a paid game.

This game uses ultra lowrez pixel art. The entire screen is at 128x90 resolution.  Yes it isn't your eyes playing tricks on you this is from one of the later levels. Story is basically it all started with the fog. That's when the monsters came. The fog thickens every day.  Otherwise it is all crisp and clean. You can find many more screenshots as well as a video on the page which I have linked below.

Anyway, I would need for an artist to enjoy creating low rez art and to be able to create art at least as good and as easily & quickly as I can.  BUT keep in mind some games will be higher resolution. One game might be 160x120, another might be 256x180 (probably the highest I'd ever go ever for pixel art).


You can check out more about that game and see the graphics style here...

https://garbenjamin.itch.io/garsdefensegame


I am already starting on the concepts for my next 2 games so am looking for one or more people as soon as possible. I like to get things done!

Okay... what else... OH! I am also thinking about starting a second business for art assets. Basically I would pay an artist to create sets of art and then I would market it and sell it and I think I can set up a split here at itch to also give the artist an ongoing 10% share of all sales. Yes I am familiar with working with artists so I am trying to structure things in a way that will work best for you and me. I believe in being completing direct & honest so let me say right here I don't know exactly when this particular art asset venture would start but I will get to it sooner or later. Ideally I think I would structure the second to fit in with the needs of the first as much as possible.

Yes this is all completely legit. I have hired artists before and I pay only by Paypal. But I am also open to discussing the possibility of actually teaming up. Normally I don't do that but I have had some artists bring it up in the past. So I am open to discussing that too if that is something a person is interested in.

Basically I just need people who are going to be serious and stick with a project through to completion. Other than that we should keep it all fun and not turn it into a real beast of a job.

Thanks for taking the time to read all of my rambling. If you are interested please DM me on twitter.

- Gar

Are you planning to use Construct 3 only?

(5 edits)

Oh not only but it doesn't matter what I use. I have used numerous game engines and programming languages. I created the Christmas platform game in Construct 3 just to test out C3. That was the first time I had ever used it. I just like to try "new" game development environments from time to time.

I do like Construct 3. I found it to be highly logical and easy to work with and that is saying a lot coming from someone who typically doesn't like any visual programming environment. I generally like to just program it all myself in a code editor. My defense game I programmed in AppGameKit. I've developed with Monkey X, Unity (for 3 years but it isn't my favorite by any means), HaxeFlixel and just many many others.

I'd say what I will developing in will be a combination of Construct 3, AppGameKit and Godot at least for the near future. Godot is because I will do a 3D ultra low poly game occasionally as well. But that will be later on. And I am not 100% on Godot. I only know a friend who was checking into 3D alternatives to Unity recommended I do a 3D game in it to try it out because they liked it much better. So I will do that sooner or later.


(+1)

Cool.