Crashes only using Vulkan before anything appears
UE4 crash reporter :
LoginId:3661ea1c4a7b8130653e0e8fec770a3c
EpicAccountId:14a7513759484d7f8aca06f56a2c22c9
LowLevelFatalError [File:Unknown] [Line: 799] Result failed, VkResult=-4 at C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp:1811 with error VK_ERROR_DEVICE_LOST
ProjectBorealis_Win64_Shipping!FDebug::AssertFailed() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:417]
ProjectBorealis_Win64_Shipping!VulkanRHI::VerifyVulkanResult() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp:798]
ProjectBorealis_Win64_Shipping!VulkanRHI::FFenceManager::IsFenceSignaled() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h:1094]
ProjectBorealis_Win64_Shipping!FVulkanCmdBuffer::RefreshFenceStatus() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp:252]
ProjectBorealis_Win64_Shipping!FVulkanCommandBufferManager::PrepareForNewActiveCommandBuffer() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp:462]
ProjectBorealis_Win64_Shipping!FVulkanViewport::Present() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanViewport.cpp:790]
ProjectBorealis_Win64_Shipping!FVulkanCommandListContext::RHIEndDrawingViewport() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHI.cpp:798]
ProjectBorealis_Win64_Shipping!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [C:\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:829]
ProjectBorealis_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:678]
ProjectBorealis_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:575]
ProjectBorealis_Win64_Shipping!FRHIThread::Run() [C:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:282]
ProjectBorealis_Win64_Shipping!FRunnableThreadWin::Run() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
System used : https://pastebin.com/yDq5r2Qv