Hi. Lemmie lay this out as clearly as I can.
- Running on Linux Mint 21.3 Cinnamon.
- I am trying to consistently get my Blue Yeti USB Mic to connect to the Linux version of the software I am running natively.
- It does pic up that the mic exists but there is nothing happening otherwise. It doesn't pick up the device and doesn't even seem to acknowledge there is sound.
- Have tried to swap stuff around, move to another USB port, restart Pulse Audio. No effect.
- The Microphone works otherwise. Discord picks it up just fine. It's just this that has this problem.
- Being slightly savvier than a complete beginner in Linux, I was able to add myself to the 'audio' group but that worked once and then apparently never again. Even removing myself and adding it back in didn't help.
I did try digging through the logs for clues and not gotten a great deal of help.
godot.log
Godot Engine v4.1.2.stable.official.399c9dc39 - <a href="https://godotengine.org OpenGL">https://godotengine.org OpenGL</a> API 3.3.0 NVIDIA 535.171.04 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 1060 6GB USER ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53) USER ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53) USER ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object/object.cpp:2047)
godot2024-04-21T20.49.17.log
Godot Engine v4.1.2.stable.official.399c9dc39 - <a href="https://godotengine.org OpenGL">https://godotengine.org OpenGL</a> API 3.3.0 NVIDIA 535.171.04 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 1060 6GB USER ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53) USER ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53) USER ERROR: Convex decomposing failed! at: decompose_polygon_in_convex (core/math/geometry_2d.cpp:53) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER ERROR: PulseAudio: pa_stream_disconnect error: Bad state at: finish_input_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:760) USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object/object.cpp:2047)
Any ideas? Anything I can do to help this run? I really like this software and would love to get it running properly.