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Axu

An open-world graphical roguelike. Still in development. · By Cynapse

Bug/Errors/? No clue.

A topic by IntimateDeathGamer created Jan 12, 2019 Views: 340 Replies: 2
Viewing posts 1 to 3

Hello. First of all, I've played the previous version (Win64 download) and the latest update (Win 64 and now Win32 download), yet I continuously get errors for different things . 

1. Sometimes I'll pick things up off the ground without having to click on the square or press G to pick them up, and other times it will have an error with the loot screen and have to exit it using ESC.

2. Fighting usually freezes up, and I have to shoot my ranged weapon, reload it, or use a skill in order to melee attack.

3. Hiring someone doesn't always work. I hire them, but it stays on the hire menu and I have to click ESC to get out of it, without hiring them even after choosing "Yes".

4.  ALong with the hiring menu bug,  choosing "Chat" gives errors as well.

 I'm not entirely sure how to aim ranged weapons, but  for me the animation is always south and I'm not entirely sure if it hits the enemy I intended to hit.

One part of too long log at time of post:

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Item].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 
  at LootPanel.UpdateTooltip () [0x000d7] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\LootPanel.cs:92 
  at UserInterface.SetSelectedNumber (Int32 num) [0x0007c] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:985 
  at OnHover_SetSelectedIndex.OnPointerEnter (UnityEngine.EventSystems.PointerEventData ped) [0x00148] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\OnHover_SetSelectedIndex.cs:39 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:22 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\BaseInputModule.cs:246)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\PointerInputModule.cs:324)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:511)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 635)


 This is a really fun game that I'm addicted to, and I look forward to my issues being sorted out in future updates so I may enjoy the game fully.

1. Stackable items are automatically picked up. 

Sounds like most of the errors are mouse-input-driven. Harder to test since I don't use the mouse when playing. I'll keep an eye out for that. 

Thank you! I find that it's faster to play with mouse than directional buttons.