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this save was created on a different device prompt

A topic by maleficentvisit9630 created Apr 30, 2024 Views: 2,707 Replies: 3
Viewing posts 1 to 3

I tend to cheat in vns with rpg mechanics so that I can do whatever I want in them as I'm not interested in the difficulty, just interested in the vn itself. I used a save editor to edit my save and when I try to load the save it gives me a prompt about how the save was made on a different device and asks if I'm sure I want to use it, I click yes and it doesn't load the save, why not?

(3 edits)

After playing it though 2 times trying to get a somewhat good ending(i don't want peoples to die, even if you just "see it in the future", so for me there isn't any) i had the same idea. Sadly enabling dev console is rather difficult here.
The solution that worked for me: its easier to just enable the dev console in the new one (clover rise)((( renpy/common/00library.rpy: config.developer = True        config.default_developer = True(you search for them, the ones that matter are false at default))))) , grab the "game" files from clover revenge, and shamelessly just paste it in to clover rise.
After this: you can check variables after pressing shift+D, but you just want to use shift+O, and just type in coin = xy or guard = 4000, whatever you want. The variable names are rather straight forwards, but if you get somehow confused, you can still check them in variables after pressing shift+d.
Edit: Note that first time you should play it through the proper way. Yes, those aspects adds difficulty, but in this game specifically it isn't a "farming tool". You don't have to farm, even if you want to you can't, you have to make decisions with consequences.

Developer

If you had told me, I could have added a plugin so you could cheat easily 馃槬.  But I think what makes the game beautiful is that you understand the result of the difficulty you are experiencing. Otherwise, the story is useless other than seeing a few simple adult visuals.

I mean it would be kinda hard to tell you ahead of time when I wasn't really following this game during production