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Fantasy World

Feel yourself a wise ruler with a turn-based strategy in a fantasy setting. · By LittleFake

Review

A topic by Dima Beskrestnov created May 08, 2024 Views: 69 Replies: 2
Viewing posts 1 to 4

The game is unexpectedly well polished for such a random one, with a neat pixel art and catchy old school fantasy soundtrack. The game design is unfortunately lacking and basically boils down to skipping turns while economy numbers go up.

I failed to find any reason to explore the map and didn’t quite get how empire borders system work. Battles are definitely can be improved with a little bit more control in player hands. UI also could be better, without need for constant clicking through several windows, while all required info can perfectly fit into a single screen. The tedious task of assigning new workers every turn should be automatized. The UI slider is unexpectedly unhandy and instead of just setting a value allows only to add or subtract some part of it, which is annoying as hell.

Overall, the game feels like a product of love, which has potential to be great considering attention and work done, but requires some thorough playtesting.

Developer

Thanks for your feedback.

There will be no resource management automatization,

because manually management it is main game mechanics and other game mechanics work around it. Also because it is remake of my old DOS game and much mechanics already simplified a lot.

Agree about the interface, a lot things must be polished, also needs some improvements for English localization.

(3 edits)

Thank You for the game.
It’s quite polished allready! UI stuff is more of a nuance, rather than deal-breaker.
Speaking about resource management, it is indeed the main gameplay and should not be automatized.
However assignment of new workers to the gold production was tedious task, which I had to repeat every turn.
This specific aspect can be auto as some checkbox option, for example.