The game has improved greatly since the last time I saw it. I appreciate the inclusion of special command moves that add some more flavor and more opportunity for combos throughout the game. I just have one thing to note. It might just be me, but currently, it feels as if Ina is more versatile than Gura in this current build. Ina has the spell move that can last on the screen for a while, and you can even create more than one of them, and she had her Takodachis that will march in front of her. Meanwhile Gura ony has her trident and a rolling attack to work with. In my opinion, there was much more room for combos with Ina than there was for Gura, but that might of just been the way I played the game. Did anyone else feel that way about Ina? Also, the only splash screen / transition screen is for Ina right? I don't believe that I saw one for Gura. Overall, I really like the way this game is progressing and would like to see how it evolves in the future.