Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hopefully Constructive Criticism and video

A topic by LordofNope created Jan 21, 2019 Views: 250 Replies: 1
Viewing posts 1 to 2

Played your game in an indie romp it start at 7:50

as for the constructive part, I mention some bits in the video however the main thing I feel could add some good scare is a low draw distance. The monsters were creepy enough and to have them looming out of the shadows just out of sight would keep the "no jumpscare." seeing the monster however tends to make me less ansty because I know what to be afraid of. 

thanks! plans for a new game involve short, tight spaces which would probably create that effect. a higher draw distance is kinda necessary so player won't be lost as to where the furnace is when they start, but tight corridors should achieve the same goal