Hello, i tried multiple times to run the performance test on multiple APIs but everytime the test freezes at random places (one time it was at the end of the test in DX11 mode) and Unreal Engine crashes with no error log. But when i try to launch the test in Vulkan Mode i have this error :
LowLevelFatalError [File:Unknown] [Line: 799] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitInfo, Fence->GetHandle()) failed, VkResult=-4 at C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:67 with error VK_ERROR_DEVICE_LOST
ProjectBorealis_Win64_Shipping!FDebug::AssertFailed() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:417]
ProjectBorealis_Win64_Shipping!VulkanRHI::VerifyVulkanResult() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp:798]
ProjectBorealis_Win64_Shipping!FVulkanQueue::Submit() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:71]
ProjectBorealis_Win64_Shipping!FVulkanCommandBufferManager::SubmitUploadCmdBuffer() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanCommandBuffer.cpp:380]
ProjectBorealis_Win64_Shipping!FVulkanCommandListContext::TransitionResources() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanRenderTarget.cpp:1377]
ProjectBorealis_Win64_Shipping!FVulkanCommandListContext::RHITransitionResources() [C:\UnrealEngine\Engine\Source\Runtime\VulkanRHI\Private\VulkanRenderTarget.cpp:1284]
ProjectBorealis_Win64_Shipping!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [C:\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:829]
ProjectBorealis_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:678]
ProjectBorealis_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:575]
ProjectBorealis_Win64_Shipping!FRHIThread::Run() [C:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:282]
ProjectBorealis_Win64_Shipping!FRunnableThreadWin::Run() [C:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
Here is my laptop specs :
Name : Asus ROG GL552VX
- CPU : Intel Core I7 6700HQ
- iGPU: Intel HD Graphics 530
- Dedicated GPU (used in tests) : GTX 950M 4GB GDDR5
- SSD : Crucial MX500 500 GB M.2
- HDD (Where the test is installed) : Seagate 1To ST1000LM04
- Screen resolution : 1920x1080 (I think the test doesn't run in my screen's native resolution thought)