I'm using the hexagonal grid in Asset Forge, and exporting to Blender and Godot.
When exporting, I'd ideally like to match the size of the models I create to the hex grid I'm using in my game. That hex grid is based on a hex "size" of 5m (where 5m is the distance from the centre of the hexagon to one of the vertices - you might sort of consider it the "radius" in a sense).
However, I don't know exactly what size the hexagons I'm using in Asset Forge are, so I can't select the correct scaling factor - I'm just using trial + error to arrive at something that seems close-ish every time.
Is there anywhere that specifies the size of the hexagonal grid? Or if not, does anyone know what it is?