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Bomino

Explosive falling block puzzle game · By M.S.T.O.P.

strange bug with music in Dig mode

A topic by briand created May 28, 2024 Views: 71 Replies: 3
Viewing posts 1 to 3

I started a game of Dig mode to try the new version. As soon as I made a line containing bombs, the track Trance Dance started playing at maximum volume, playing over the other track I'd chosen. That music kept playing after I quit the game, navigated the menu, and started another game. This behavior isn't triggered in Marathon mode. I haven't tested all the other modes. More details:

- Completing a line that does not contain bombs does not trigger the music.
- Completing a single line containing bombs does not trigger the music.
- Completing two or more lines with bombs triggers the music, with multiple instances of the track playing simultaneously. (It's possible that more lines cleared triggers more instances, but it's difficult to tell.)
- The music will trigger even if I set the music track to "Off".
- If I set music volume to zero in the options, I won't hear the music when I clear multiple lines. However, if I quit the game, go back to the options, and increase the music volume, the stacked tracks will immediately start playing at maximum volume.

I encountered this behavior on a Mac, running MacOS 14.5. I couldn't reproduce the behavior in the Windows version, so the bug seems to be Mac-specific.

Developer

Hi, thanks for reporting the bug. I’ve managed to reproduce the bug and found the actual trigger: whenever a garbage line is added to the well, the game plays “Trance Dance” instead of the proper sound effect. I’ll upload a fix build later today or tomorrow.

Thanks! That explanation makes sense. I tested the new version (0.21.3), and it did fix the bug.

Developer

I’ve uploaded new builds for all platforms that fixes the bug.