I've been developing a prototype called "Isekai Reboot," and it's reached a stage where the core elements and story begin to intertwine and unfold. You can observe the fundamental dynamics at play, and if everything goes as intended, you'll start to grasp the overarching concept of the game.
As you progress, the experience culminates with the final upgrade, "Mind Capacity," accompanied by a narrative piece titled "Capacity Upgrade." This marks the end of the currently available content, setting the stage for the story and mechanics to coalesce.
I'm eager to gather your thoughts on this version of the game. What aspects resonated with you? Are there elements you felt could be improved? How did you find the pacing, and were there any noticeable balancing issues?
If you're interested in trying "Isekai Reboot," you can find it on Itch. Please ensure to play it in fullscreen mode to get the full experience, as it is optimized for desktop play. Your feedback would be invaluable and greatly appreciated as I continue to refine and enhance the game. Here's the link to the game:
https://baomont.itch.io/isekai-reboot
Thank you for your time and insights!