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Profiteer a turn-based strategy game |Dev-log|

A topic by Hrust created 25 days ago Views: 103 Replies: 3
Viewing posts 1 to 4

After some time in silent mode, we are ready to show our newest game Profiteer

Embark on a thrilling journey in Profiteer, a turn-based strategy game where your primary goal is to gain wealth by any means necessary. Utilize the diverse resources of the game world to build and expand your business empire.

Features:

  • Streamlined Gameplay: Focus on maximizing profits with a minimalistic graphics and straightforward mechanics.
  • Diverse Resources: Manage three essential resources: Minerals, Wood, Oil.
  • Challenging AI: Face off against a smart AI that anticipates your moves, making each victory rewarding.
  • Dynamic World: Experience varied playthroughs with random world generation and multiple map settings.
  • Extra bonus: Day and Night cycle, sound playing when your camera near factory, and other small features

Controls:

  • W, A, S, D: Move the camera.
  • Left Mouse Button: Build structures/Interact.
  • Right Mouse Button: Exit any mode.
  • Mouse Scroll: Zoom in and out.
  • Z, X: Rotate the camera.
  • C: Capture mode.
  • B: Building mode.

Enjoy the challenge of building your wealth and outsmarting the competition in Profiteer!

Link to the profiteer: https://hrust-inc.itch.io/profiteer

Current version is 1.2

Hey,

We have fixed several bugs and changed the amount of steps, so now game will be faster

Changes:

  • Changed amount of turns, now maximal amount will be 30 turns, so game will be having more fast pacing
  • Fixed sound bug and some smaller optimization bugs

What is planned:

  • New buildings and resources
  • Building upgrades
  • and many more

Stay tuned!

Hey, We have made an update for Profiteer, version 1.5 is now available 

Changes:
- New resource Workers added

- New building Workers Barracks added, now each building needs certain amount of workers to produce profit

- Every turn barracks take a certain amount of money for their sustainability

- Floor tiles have been changed as well as resources now facing to the different directions

- New camera VFX, now everything pixelated tell us what do you think about it

- Bug fixes

Future changes:

- New system that will make game a bit harder

- Upgrades for the buildings 

- Visual changes

- Smaller changes

Thanks for the reading!

(1 edit)

Current version 1.6
Hey,

We have been working this days on adding biomes in game and also fixed some of our previous problems in game

Changes:

  • We added a new biome system, so there are 4 major biomes such as grasslands, swamp, snow-lands and desert
  • We have changed our camera shaders back to normal, due to the fact that our players didn't liked how it was looking
  • We have changed the balance so now buildings gain more profits and barracks are cheaper
  • Small bug fixes

Our plans:

  • We are planning to add upgrade system for the buildings
  • Tutorial, so new players can understand what's going on way easier
  • Some extra mechanics which are for now in secret

Thanks for reading!