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Pretty nifty, but rebalancing is desperately needed

A topic by VeryEasilyConfounded created Jun 05, 2024 Views: 385
Viewing posts 1 to 1

Just beat the game up to the two sigils as a fighter, though I dabbled in magic a bit (side note: a hint somewhere on how to pick a class would be nice, as I went all the way to level 10 before searching the FAQs, finding nothing, and then sifting through the forum to figure out where the class change mechanic was). There's spots here and there that feel like they could use a lil cleaning up, but overall I enjoyed all of it except for one teensy lil part: the balance.

The balance is just. Not there. Even just when comparing weapon types for the same class, a hammer (or equivalent heavy weapon) is almost always going to be just plain worse than a sword (or equivalent, you get the point) that can output WAY higher damage in a shorter timeframe, with the only situations where a hammer is warranted being when you want range, or when you want to cheese most fights. The cheese is simple: any enemy besides the slime diva and large golems can be sent across a room by the charge attack of a heavy weapon. This is how I beat the entire game with an atrociously unbalanced character, putting every single point into strength: it doesn't matter what my stamina, magic, or health are if nothing (besides golems) can touch me, and I atomize nearly everything in range in two seconds or less. All of that isn't even getting into the magic weapons. I didn't use any skills besides recovery, since stomp is just a clunkier version of a heavy charge attack, shield bash is unnecessary since targets don't need to be stunned if they're minced, and everything else was either underwhelming or also unnecessary.

I liked this game a lot, I really did. I'm lookin forward to the updates, even. But it felt like nearly every fight besides slime diva had the same "easy win" button. Even the enemies seemingly designed to make you switch up your approach, the blightwoods, can be bumrushed the second they stop attacking to suffer the same fate as every other enemy in the game.