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Project Angel E.A.R.T.H - 0.01.0

(Alpha Version0.01) When you learn about yourself, will you sacrifice your friends to keep your existence? · By SnowDragonStudios

FAQ Page Sticky

A topic by SnowDragonStudios created Jun 15, 2024 Views: 88 Replies: 2
Viewing posts 1 to 2
Developer

If you have any questions that are not listed, please comment and I will answer them here.


Category:  General Gameplay

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Q:  How long is the current game demo going to take me?

A:  General playthrough, battles, grinding and so on - should take the average player ~5 hours to reach max level (lv15) and defeat the final boss.  There are a lot of save points throughout the game so plenty of save opportunities.

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Q:  What are the keys?

A: Current keys are as follows

Q / PGUP - PDA (once you have it)

W - Not used (yet)

SHIFT - Run / Walk (depending if you have auto-run enabled)

Z / ENTER - OK / Accept / next message

X / ESC- Menu / Cancel / Backspace (name input)

Arrow keys - movement

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Q:  I'm lost in <area>, help! / I can't find the exits for the areas

A:  Your PDA, which will help a lot once you pick it up (right after name assignment).  This can be accessed through the Key Items menu, or by pressing Q on your keyboard.

A2: Doors are not currently "very intuitive" in the game, I will admit.  Look for "extra squares" generally on the sides of a wall / room.  Later these will be replaced by "sparkly items" that will indicate "this is an exit" but that will come at a later release once rooms are fully coded.

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Q:  When I click on things, nothing seems to happen, what gives?

A:  Although the game -can- be used with the mouse (as RMMZ is also port-able to tablet / handheld devices) generally speaking, the actual code and script is NOT mouse-capable.  Please use the keyboard instead.

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Q:  What is the story all about?

A:  It's a fairly extensive story with multiple branching endings planned.  It is meant to be an interactive STORY with some CYOA (choose your own adventure)-like elements to it: for example, do you end up being nice to one friend over another, and what are the consequences of that, or do you end up being evil to one race, while nice to another - and what are the consequences of that.  currently on paper there are 20 different "possible endings" for the game (once the game reaches version 1.0)

The story is meant to be a fairly epic long tale journey (grand total time once the game is 100% completed and is version 1.0, is meant to be `60 - 80 hours, with ~3/4 of that time being actual story).  Yes there will be "boring parts" sure, but story-rich games don't have action 100% of the time (otherwise they'd be action-genre)

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Category: General Battles

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Q:  What kind of battles are found in the project?

A:  The battles are general classic RPG battles and systems from the 90's.  General "front facing enemies" with action bars and timers.  It is akin to the classic Final Fantasy 7 setup, without being 3d and actiony (though that is going to be changed in the future to be 3d)

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Q:  Some of the battles are too tough.

A:  The current 0.01 has a fair bit of balancing issues that have been fixed for 0.02.  Generally speaking follow this logic:

--Path to Marzipan contains enemies lv 1 - 5

--Marzipan Desert contains enemies lv6 - 10

--Nogard (Lower Floors) - Enemies lv11 - 13

--Nogard (Upper floors) - Enemies lv11 - 15

--Final Boss - Lv15

How do you plan to move the game to 3d or vr if its made in rpgmaker?

Developer(+1)

Greetings and hello there.

3d assets and design.  some of the character models - particularly in the cut scenes are already in a 3d format and would just require boning and rigging for UE5.


The other stuff is just asset creation and conversions.


In short - it's similar in concept to the classic games of the 90's on the NES (Legend of Zelda comes to mind, which was top down similar to rpg maker), and they had to create the assets to make it into a 3d game.  same concepts would apply here.