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Thoughts On Card Combat System and Writing

A topic by Zegenerate created Jun 19, 2024 Views: 93 Replies: 1
Viewing posts 1 to 2

https://zegenerate.itch.io/give-a-funny

I've released a short card-based RPG and I would appreciate some feedback! I was inspired by a bizarre combination of Pokemon, Gwent, and those Clickhole interactive stories if anyone knows about those. The writing is weird, and the combat is just as strange! I am curious what people would think of both the writing and especially the combat system. It's like a card focused Pokemon game, where instead of moves, the Pokemon have cards to play. Your party members gain more Funny (the mana resource of the game) at the start of each new round, and they get all of their cards back as well. If both players from both teams that are sent out to duel go on Break (not able to do anything), the current round ends and a new one begins. The How To Play in the page explains more. I'd like some honest critique on it. I had a lot of fun testing it out, but it could definitely be smoothed out. I was hoping players could give me some feedback to improve my writing or this combat system. Thank you for taking the time to read!

I changed the combat system to make the battles quicker and less tedious. Now, only one player needs to go on Break in a duel instead of both. I also added code so that way the game shows you who your duel opponent will be and what card they'll be playing. This way, the player can make a more informed decision and there's less reliance on needing to constantly check everyone's cards so you can guess what they'll do.