Hello, I'm so happy to have found this after having successfully emulated MULE on Linux, but always having controller issues over the years. Everything just worked perfectly on first purchase and run today, thank you!
Some ideas to help speed an offline playthrough:
- Make each auction timeout defeatable: it speeds up if no player is moving, however I would appreciate if the auction could end quicker.
- Perhaps allowing each player to traverse further on the Y axis past their initial place to indicate accelerating or cancelling the timer. If no players are moving and all human players vote to accelerate/cancel: activate. I imagine this could a simple way to indicate their intended participation in the auction.
- This turned out to be the longest drag because it is dead play time.
- Could multiplayer auction defeatable timeouts be abused?
- Because the original game developers allowed acceleration of updates, please make all controller buttons:
- accelerate the non-human player updates: not just the primary action button (X on a Playstation controller)
- skip animation to progressively display the round summary (the players march horizontally, then upward).
Thanks so much, really happy with the state of M.U.L.E. in 2024, I can share this with my family!