https://15joldersmat.itch.io/minimperiums
GAME TRAILER https://youtu.be/i9d-EvSzW2c
My new simulation is on sale for free. I developed it long ago but never took the time to polish it off until now.
A brief overview, essentially ripped from the store page:
In each newly generated world, different countries compete for survival and strive to dominate both land and sea.
In perpetual war mode, countries will expand and then break apart, with some of the new nations following old ways and others adopting new ways. These differences are represented by a nation's ideology, religion, and culture.
Countries that share more of these traits in common are more likely to join a faction together.
Factions share resources, which are generated by factories and represented by dots. Resources are used to conquer and defend territory. Countries within a faction will not attack each other, but faction alignments are always subject to change.
A faction's total number of tiles also generates resources. The amount a tile contributes is determined by its development level, which ranges from 1 to 6—the lower, the better.
In origin mode, the simulation starts as one nation before splintering off after the first rebellion. (Note that this can lead to a more uneventful start.)
In winnable war mode, rebellions will not take place, allowing one nation to eventually conquer the entire map. (There is a known bug where nations will sometimes not attack one another on land for an unknown reason.)
Countries will become
much more naval-focused after conquering all connected land.
**CONTROLS**
- Press **I** to see countries' ideologies.
- Press **R** to see countries' religions.
- Press **D** to see each tile's development.
- Press **SPACE** to see alliances/factions.