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Forever Gold (Demo)

A dark fantasy RPG where you play as a man unfit for leadership. · By weaselbear

A short review

A topic by Mike created 86 days ago Views: 269 Replies: 4
Viewing posts 1 to 3
(1 edit) (+1)

I finished the demo and it was honestly pretty cool. There’s not a lot of text-based games which is truly such a shame because I personally love them the most (see: Games like Choices that Matter).

Storytelling: I am drawn to the storytelling of the game. I’m not sure how our choices affect the story yet (besides the main one and Victoria’s status going from partial towards us to neutral if you press on the D’Angelo one). The font and the colour schemes are pretty good and I’m all in for having a canon character (Quincy) instead of self-inserting. The effort put into the Imani’s rabbit and hare story was superb, I can already see a lot of potential in it.

The artstyle seemed super detailed as well. It’s right up my alley, the caricature-esque style of it. I’m really drawn to Kaitos’ clothes more than anything, haha.

Bug: The linking part after demo doesn’t work for me. Couldn’t go through the Tumblr as a result.

Overall, I’m looking forward to it really, it has a solid foundation from what I’ve played.

(+1)

Oh, yeah, here is where I found a spelling mistake. It’s the you’re instead of your when talking about Lucas’ brother.

Developer(+1)

Good eye! This is actually one of the rare cases where a typo was intentional - King-Regent Alexander is prone to grammatical/spelling mistakes. (Perhaps we should add more misspelled words to his letters to make it obvious, I think.)

Thank you for the catch regardless!

Developer (1 edit)

Thank you so much for the review - we appreciate you took the time to type out your thoughts. Really glad you enjoyed it!

We tried to implement as many choices affecting later conversations or experiences as we could. We chose not to draw a lot of attention to it in terms of "character liked x"  or "character will remember x" notifications so as not to break the flow of gameplay. There's quite a few smaller instances of conversations being altered by earlier decisions. (For example - bringing Kaitos to visit Oscar's chambers and angering him changes his attitude for the rest of the demo.) 

Since the demo spans only one quest, long-term consequence was a bit hard to communicate here... however, the ending received in "In a Mansion Grand" does affect its surrounding quests in the full game. Hopefully it won't disappoint!

(During bugfixing today, I took a look into the links at the end not working, but couldn't replicate the problem. The moment I find out what's causing it, I'll patch that up.)

That makes sense - I haven’t done that yet, so I have to try doing it (if it’s in the demo already). That’s cool to hear, looking forward to it!