Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LDVR's Coinvault for the Vive

Play with your stacks of gold pillaged from early access wealth. · By ldvr

​0.1.3.1 : The One where the Door Codes are all 2244.

A topic by ldvr created Sep 07, 2016 Views: 258
Viewing posts 1 to 1
Developer

0.1.3.1 : The One where the Door Codes are all 2244.

At work, need video? YouTube Walkthrough

Wouldn't it be cool if you could use W-A-S-D and spacebar, plus mouse look to walk around and help the player?

The big change in this edition of the update is the ability for the Oracle (W-A-S-D and Spacebar, right click for mouselook) and putting in hooks for solo play based on feedback from the /r/vive community regarding PC and VR cooperative play. I'm evaluating how to give the Oracle an AI that it can assist. Until then, Security Spikes!

Fixes ^such:

- Fixed: Silver coin should no longer bob beyond the player

- Fixed: Tossing some coins should feel better

- Fixed: Coins button works for Oracle in home vault

- Improved: If something falls through geometry, that object/monster should respawn at the primary spawn location for the vault. In the case of the home vault, that'll be the secret stone vault with the sword. Beware, if you push monsters off, they will find you!

- Fixed: yeah, yeah, what about new content?

Content:

- Content Change: Timer increased on "Hard" from 60s to 600s.

- Hardvault: On the walk out, added a light with a few crude daggers. If you can make it to the ledge in time and back...

- New Content: Hand models! Point, Horns and Grab!

- New Content: Home vault now has keycard access to an overlook area

- New Content: new raid vault layout to test out new mechanics! Hint: All of the doors are 2244.

- New Content: Crude Daggers

- New Content: Security Spike. Use these to open the doors. It's far more efficient to have your Oracle do it.

Toy Changes:

- Lootbag can be thrown again.

- Lootbag now has an effect when you pickup coin.

- Lootbag is more tolerant of picking up coin in bulk quantities

- Lootbag : If multiple lootbags are added to the scene, the collected loot across ALL of the lootbags counts for the player duo's totals.

- Crude Dagger: You no longer hold the trigger button for a dagger. This way you can move around the scene easier, or toss them with more accuracy.

Oracle:

- Ability: Stun Traps: duration set to 5seconds for 5 oracle points. Traps hit detection removed so it should be possible to move through them while stunned.

- Ability: Gate: Removed oracle points requirement. Instant cast. All loot collected so far goes with player. Sends player back to home vault.

- Ability: Recharge Oracle Points at 1 per 60s.

Drone Changes:

- Can be destroyed with daggers

- Removed rage chip. Drones are not as aggressive. Will only react if see player within 10FT.

Oracle Economy Changes:

- Crude Daggers cost 30cp each

- Flashlights cost 25cp each

- Security Spikes cost 17cp each

- Lootbags cost 10cp each

KNOWN ISSUES:

- Changing camera in home vault may cause disorientation.

- There is a ledge from which You May Not Pass as the oracle. You can sneak beyond it as the VR player.

- Haptic feedback is wonky.

- So much art. Wow. Begging for help soon from artist. Offering wine.

- Need more abilities and progression. yes! Agree. Some ideas, share yours!

- Draft Ability: Coin Bonus - coin bonus every coin worth ++

- Draft Ability: Close All Doors

- Draft Ability: Zap Drone - zap a drone

- Draft Ability: Shadow Step (return to random spawn location in map)

- Kiosks are still missing for VR player-- I'm evaluating their functional utility.