Still battling with the Unreal Engine upgrade from 5.2 to 5.4. There have been quite some changes apparently, also in regards to how physics work. It looks like the collision doesn't bug out anymore when booster or ship hit complex colliders of static objects, which is really great. On the other hand, constraints don't work exactly the same as before anymore so I had to adjust them all. Then there were totally weird bugs like one connection in a blueprint going missing after restarting the editor or packaging a project, where I had to duplicate the blueprint and redo all the references to fix it. That was annoying!
Anyway, it looks mostly good now. Just cleaning out a few more small bugs, hopefully small, and then we should be good to go. I really only want to add the new ship model and get this version out without adding much more features for the moment. Just to see that the 5.4 version is working also in the wilds. Oh, and then I also want to get it up and running on the Epic Games Store, at least for supporters initially. So that it's easier to use multiplayer and prepare it for a future release as a normal game.
New Itch release will happen after this update or when we reach 1000 subs on Youtube, whatever is first.
There is one new builder this month: Welcome Prehistoricman !
Total contributions for June are 254 bucks.