This will list out things that have been updated from 0.01 to 0.02.
If you have a problem or comment you'd like to see addressed that isn't listed (for the game) please comment below.
Changed things:
[0.01] Opening scene "select your benefits / downfalls" *including fetish things)
--> [0.02] Removed selecting options at the start.
[0.01] Towns / areas seem "too big / too open / too empty"
--> [0.02] Updated so areas don't seem so "open / barren / empty" by including NPC's, interactable items, or shrinking areas entirely
[0.01] Doors / area exits are hard to spot / interpret
--> [0.02] Updated to be more visible ((pending update))
[0.01] Battles seem very unbalanced / too tough
--> [0.02] Battles have been extensively tested and rebalanced.
[0.01] Sometimes the transfers to / other maps seem "sticky" or "laggy"
--> [0.02] Smoothed out the transfer codes so it should feel a lot less inconsistent.
Major Updates:
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July 8, 2024
Lab scene area and opening sequence has been fully reintegrated and fixed to be compatible with the new systems.
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Aug 9, 2024
Added in health counters for the enemy (so now you can see how much hp they have left!) even comes in red, yellow, and white flavors!
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Aug 29, 2024
Finalized some main systems and testing has commenced on them.
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Sept 1, 2024
Testing completed on the main systems. So far all calibrations seem useable, and so lots of coding to commence to get everything caught up for 0.02 release.
Side note: I still need to hand-test the boss battles, but aside from that everything is ready to go (that is, for just coding frenzies)