Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

No animation options or keyframes on new project

A topic by VikingDan created Jul 09, 2024 Views: 81 Replies: 1
Viewing posts 1 to 2
(1 edit)

Repeatable. On latest Pixelover 0.15.2. Mac M2 running Sonoma 14.6 The tab is there, but doesn't expand. No properties show keyframe option.



Latest non-blank log shows:


Godot Engine v3.5.1.stable.custom_build.848a89252 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M2 Pro

Async. shader compilation: OFF (enabled for project, but not supported)

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

The product is basically unusable with this latest version.