Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dimentia - Requesting feedback for improvements ^ ^

A topic by Rizumuwu created 84 days ago Views: 102 Replies: 2
Viewing posts 1 to 3

I was hoping to gather some feedback regarding some aspects of my recently released game, Dimentia. It's a short game that plays out like a visual novel, but with an HP system and choices. 

Here's the game link: https://rizumuwu.itch.io/dimentia

Some of the feedback I was hoping to gather insights on would be:

- Game controls (are they comfy to use?)

- Visuals (Is it decent to look at?)

- Writing (Does the story make sense to you?)

Please help me further improve this game to become a good experience for all fans of psych horror ^ ^

Any and all insights would be very helpful to identify the best direction for the game's continued improvements > <"

It doesn't have to align with the above points either, it would be helpful in itself to know how interested people are in the game's current state ^ ^

I really like the vibe of this. I got to the end and made a wrong choice so the game ended. I wanted to play through again to see the others but having to go through the two other stories first seemed a bit of a slog. Might be better if there was an autosave or something before the third story.

Game controls were fine - sometimes with games like this I prefer at least the option to just do everything with the mouse, but it makes sense and feels like good design to have the important parts (the choices) done with the other hand. It looks great. I'm not a fan of dark horror stuff but it has a strong atmosphere. I think you could maybe do more with the sound, not that it's bad.

The story made sense in the abstract way you're going for. The first mini story certainly did.  The second seemed a bit random (choosing the cups) but still cool. The third one didn't make sense to me so much much (sudden mention of a base, and towns, and things I didn't really get) though I presume that's just part of the idea not to know everything, and like I said, I didn't get far into it.

It's pretty cool though. Well done!