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Kemopop!

Fast puzzles, cute boys! Undress your waiter~!! · By KEMOHAUS 18

Game Design Opinions & review ig

A topic by matsumatsurika created Jul 17, 2024 Views: 464
Viewing posts 1 to 1

NSFW game design analytic here. I think all games deserve to be judged equally, so i'm talking about Porn game design.

Simple Puzzle games are historically the cornerstone of NSFW vidya. Clear a line, Match 4 do whatever and you get to see boobs, in this case it's cocks i guess.

Let's talk about the important part first: the art. Art is amazing, characters are cute and the hyper aspects are really nice too. 

In terms of actually getting to see those Drawings, this game feels specially slow. You can be playing a run for upwards of 20 minutes if you're slow and not as good at puzzle games as me. One thing that especially ticked me off was the fact that you simply lose your progress if you fail, which does makes sense, this is a video game, but seeing as the game has a slower pace, it feels bad. And seeing that the multiplier doesn't seem to affect the level bar at the bottom, playing slow and thinking moves through is actually the play here since you don't wanna get drowned out. There's also no full clear bonuses since when you get to about 20% of the board, it refreshes (also turning any sweets that were already dropping into obstacles, which feels really bad) making that bottom part of the board literally unreachable and just junk. Now, the powers alleviate that a little since you can actually clear those using them. At first i thought this game would have some meta progression, since you get Money instead of Score, but that seems to be only an aesthetic choice. But also, that made me think on my first playthrough that the game was designed that way. With slow progression and a very tiny window to think.

What i mean is: This game feels really good forg people that are good at Suika, but pretty much gatekeeps some Drawings to people that suck at Suika. Which also makes sense from a Game Design sense, but in this case it feels more like Arcade Eat-Your-Coins type of difficulty than a Harder Overcome-This-Challenge.


People might disagree with me, which is fine, but i think the game feels unbalanced right now. The game seems to be pretty Finished, so Pivoting and making a meta-progression system at this point would be pretty hard and uninteresting and i don't even really agree with it, honestly. People might just tell me to Git Gud, but i've actually unlocked about half of the final drawings for the cast, so it's not a problem of the actual difficulty, but more so that the difficulty feels bad, unlike other challenging games would. This game can be easily fixed by just making the windows for the Combo and the Drop Timer a bit bigger, making the progress faster or keeping the progress inbetween runs such that unlocking everything just becomes a matter of time, as opposed to skill.

Overall, 8/10 game if you're willing to stick with it

5/10 if you're looking for a quick fap.