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Vast Grimm

Rules-light Infectious Sci-Fi Horror RPG · By Infinite Black

Review 5/5

A topic by kumada1 created Jul 19, 2024 Views: 125 Replies: 2
Viewing posts 1 to 2

"The Grimm's reach has become vast" - Vast Grimm, Page 8

Vast Grimm is a space gothic borglike TTRPG dripping with the customary neon. It feels a *lot* like CyBorg on first impression, right down to some of the art pieces, but I believe it preceded CyBorg by a year or so.

The PDF is 124 pages, with punchy and abstract art that fits the style and subgenre of borglikes. Everything is also formatted in the customary way, and the writing is solid and the subject matter pulpy and grabbing.

Regarding the art, it is not my understanding that any AI was used here---it's more that AI creates pustules and distorted human silhouettes naturally, and Vast Grimm has a lot of vibrant pustules and distorted human silhouettes for genre reasons. Actual human artists (a lot of them) are credited in the opening pages, and a closer read shows a lot of visual affects applied to photos and cgi renders, creating a consistent feeling of collage.

 Lorewise, Vast Grimm takes place in a solar system where flukeworm necromorphs got loose and trashed the place, and the few survivors left are looking for a gate to another reality. The vibe is Aliens and 40k and Death Troopers and maybe a bit of Lost In Space, and it's solidly anchored by the art and text.

Mechanics-wise, Vast Grimm cleaves very close to Mork Borg with its core design. Most elements of Mork are here, and in the same quantities, just with different names and flavors. Artifacts and Tributes (spells) and class powers are unique, but take care to stay loosely inside the same balance meta as Mork. The biggest changes are generally small---things like having to roll for carrying capacity on your backpack. But there's also rules for captaining a starship plus a solid parasitism mechanic---you can host multiple infections and usually this makes you worse, but if you have a toughness build, it might sometimes make you better.

Where Vast Grimm stands apart from its source material is in its clearer tutorialing. This feels like an easier book to pick up, and it does a lot more overt explaining about its game style than Mork core.

Overall, if you like desperate settings, borglikes, osr, and flesh worms, you should give Vast Grimm a look. It's one of the quickest, meatiest ways to get scifi to your gaming table.

(+1)

Thanks for the great write-up!

A lot of the 3D-looking images collaged into the book are physical sculptures I made. 
--Brian

Oh, that's incredibly rad! I don't think I know many other rpgs that are doing physical sculpture as illustration.