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Realized some areas for improvement during use

A topic by bee4728 created Jul 26, 2024 Views: 129 Replies: 2
Viewing posts 1 to 2
(1 edit)

Monsters need front and back spacing distance settings between them. Because it's a flat image, melee enemies look a bit strange when stacked in front of the protagonist

Enemies are missing a setting for whether or not they can be blown away by the thrust of the weapon when they are killed, if the enemy is a stationary machine gun, a tank, usually they shouldn't be able to be knocked away by a shotgun

Wish monsters could attack more often, which makes it possible to create a machine gunner enemy

Hopefully there's a place to add more explosion looks, there's only 1 at the moment so I can't add green explosions like insect acid explosions or plasma explosions

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Some other things that could be improved but are not important

Weapons lack the ability to eject shells and the sound of ejecting shells.

Weapons lack a setting for where on the screen the projectile will be fired from, it's very common in FPS to have the gun in the bottom right corner of the screen.

If you want to make an enemy with a machine gun, use the FSM, see the FAQ on the wiki.

If you want to create a special explosion, also use FSM. particle command would be helpful.

The sound of shells can also be made using the FSM. 

By increasing the margin of the bullet projectile image, the firing point can be moved. 

If you want the bullets to fire from the lower right corner of the screen, increase the transparent area in the upper left corner of the bullet image.

thank you,Since I've never touched coding before, it might be difficult for me to understand FMS in a short period of time