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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

PNG export bugs + request

A topic by Srekel created Feb 18, 2019 Views: 439 Replies: 2
Viewing posts 1 to 3
(+1)

There are two bugs that I've noticed with the PNG exporter (on Windows)

1) If you select a png to overwrite, so it says, for example "fire.png" in the filename box, it'll create a file called fire.png.png

2) If you simply write "fire" and there already is a file called fire.png, nothing happens. (That file isn't updated)

And a request: A checkbox to render to a power-of-2 texture. Right now I think it tries to place them in a square, so that there are for example 6x6 sprites if there are 36 frames in the animation. But it would be better to put them as 8x5 (and leave some blank space at the end), if that aligns better to a power of 2 texture.

Developer(+1)

Hi there,

I'm not sure if that's a bug of Game Maker Studio 2 itself or if there's something wrong with the exporter, I've added it to the todolist to check it before the next update.

Hi, the overwrite bug still exists.


If you select an existing png file, instead of updating/overwriting it will create a myfile.png.png