Good-
I like the new method of resetting, as it ensures that in a version with more than one world, I'm not repeating all of the content over and over.
Spells are a neat feature.
I like that I'm able to just look at things like images, cutscenes, etc in galleries.
The art that's there is pretty high quality.
For people that enjoy submissive POV content, I guess the other mode is good. Personally though, I have no interest whatsoever, and always prefer hypno dom stuff to the point of avoiding the sub. This and the prequel, Perfect Home, and Corrupted Kingdoms are pretty much the only ones I know of, and it annoys me that there's a lack of hypno dom, as I hate pov sub. If a game has mind control, it's pretty much always going to be the sort of bad end corruption ending, especially if it's an RPG, and especially if it has, like, Monster Girls.
I like progression options and being able to unlock things, so being able to buy party slots, new worlds, spells, and such is nice.
Being able to choose character gender appearance is cool, though the fact that you only see it in the settings is weird, I also like being able to choose our title. I know it might make writing harder, but I'd like more than 2 faces and 3 titles, though.
(Not sure what CG stands for) The CG art, when it appears, is nice.
The writing, I like, though I wasn't prepared for the existential angst of self-fusion...
Having a party in "combat" is cool.
The animation for the orbs getting absorbed or released is cool. Just wish the orbs themselves were better.
Bad-
I dislike the seconds of waiting for things like repeated dialogue and moving between stages of targets. It's just 5 seconds for stages and 2 for dialogue, but that adds up, so I think with a high enough click power you're spending like 2 seconds in a stage and 5 in the transition, so there's 5/7ths of the gameplay spent waiting though the buffer.
Your party freezes during the stage transition buffer and if you use a love spell. They also do terrible damage. Honestly, they seem a bit superfluous. And if you have them passively giving you mana, it takes forever even if they're like level 90.
Some things are unclear due to not being explained or not unclear explanation, For instance, what do loyalty and leadership do? How do levels increase effectiveness, linearly or otherwise? What levels are needed for more character story? What stage levels are needed for world story? Do you need to collect the orbs to gain mana, or do you gain just by clicking?
Speaking of, the orb collection isn't that great. If you do need to collect them, that's even worse, but just doing it to refill my spells feels annoying because they're not at all magnetized to the cursor, so I end up flailing my mouse like a lunatic.
The linear scaling of things means that you feel less powerful over time.
The fact that you need to double tap the character book icons to get back to the details page instead of having a separate tab. I went hours before I realized.
I know some people like random character drops, but I don't. I had to reset 4 times at level 90 to get all the girls. Also, that means you can't choose who to upgrade.
The pacing. Not only do you get diminishing returns on reset orbs, but you get barely any lust boost (1) for rerolling the same character, giving pretty much no incentive to do so. I don't know how many world scenes or character scenes there are, but with me having to spend like an hour to get a hundred stages, especially considering the buffering thing I mentioned, it's a slog. I've spent so much mana but it takes exponentially more per level, but growth is linear so it becomes absurdly grindy.
Spells are somewhat useless. I can take down most in like 2 seconds, and the spells barely have an effect considering I have loads of time in regards to love and petrify, and am to quick for the tiny buffs to even matter.
I noticed that spell forms seem to all have the same body with different heads. And once I noticed the reused bodies, I couldn't stop seeing it. I kind of wish that there was more individual personality, but I suppose that if there's going to be like a hundred girls and lots of spells, that would take forever.
Slight bug, but double clicking takes you in and out of a menu over and over. Also, there's a girl in outer space, staring vacantly at me. Disturbing. Also, for some reason the girls in the gallery are translucent, and pop in and out of existence when I click on them.
Suggestions-
Ability to skip a line of dialogue instantly with a button, maybe mouse wheel or right click.
A tutorial button in the menu that allows for more detailed tutorials and for players to look at them again should they forget or need clarification on something would be nice.
Gallery viewer for world cutscenes.
Gallery should change main portrait depending on spell form, and the spell form should also effect their appearance in other places, like in party.
Be able to see nude forms at will?
Better scaling of character and party.
Better pacing, and the ability to see goals for story and characters so I don't miss out because it takes 4 hours to get to stage 300. I ended up having to download an autoclicker like 4 hours in because I didn't want carpal tunnel trying to see everything.
Individual stages should have more hp, and more of an effect, so spells and clicking feel more purposeful.
Speaking of, maybe some sort of system so that timed clicking is good. Mashing the mouse is bad on the wrists, feels bad gameplay wise, and and incentives just downloading an autoclicker.
Spells should be more powerful. They're rather anemic and don't really have an effect or last long enough to matter.
More interactions or character features? Aside from the cutscenes, all the girls seem the same.
Maybe use right click for something? Perhaps a spell wheel could be implemented so instead of mousing over to the spells, you hold right click and move in a direction to choose a spell. Though if more spells appear maybe they have to be equipped.
Better orb collection.
Better UI for dialogue choices.
As much as I like hypno dom stuff, hypno pets and slavery, etc., (and I know this is kind of bizarre), I like more ethical, wholesome content, meaning either a victim that so vastly deserves to lose their free will that's it's fine that you do whatever you want, or being more kind to targets so that they don't actually lose their free will outside of specifically making them loyal and loving, and not warping personalities to make them unrecognizable unless it's just a temporary, hopefully somewhat informed and consensual kink. Also I don't like intelligence loss and like beneficial mind control to help the sub focus or be happier with their informed consent. That's just me though. I know most people prefer corruption, intelligence loss, and stripping victims of all they are and all they love, betrayal, etc.
Okay, it seems that when you launch the game it calculates the time passed since you closed and gives you mana that was generated by your party. While this minimizes some of my issues, for those intending only a single session, those that don't want to wait, and so on don't really benefit. Also, this doesn't help with the other types of grinding, and the amount you get is limited the power of your actual party, which brings back my other issues. Even though I gained millions in the 2 days that passes, it quickly went down the drain leveling my party members just 10 levels each.
Please don't take all this is an insult. The things I write I write because they detract from the overall experience, but the fact that I not only typed this all up, but played the demo for about 12 hours should tell you that what I enjoyed, I did a lot. Also, my suggestions are essentially what I think is improved game design, but different people have different tastes, and I have no idea what can be implemented or is feasible, not being familiar with unity as an engine or your own role in the game.
Also, one similar game that I recommend that really improves the idle formula in a way that doesn't feel idle or like a boring mashing or waiting game is Orb of Creation. Try it out, maybe you'll feel inspired.