Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Some questions about future updates/content

A topic by Animatron_X created Aug 12, 2024 Views: 830 Replies: 1
Viewing posts 1 to 2

I've recently played the Prototype of this game, and reading through posts, comments and stuff I understand that most things are Work in Progress, but there are some gameplay stuff I noticed and wanted to make sure if it's intentional or placeholder and if some things will be added later on:

  • You can't "throw" items into the cauldron unless it's located in the ghost room, is it intentional and will remain like this?
  • Currently in menu no button works, which I assume is also intentional (placeholders and stuff), but if options get added, will there be possibility of rebinding keyboard shortcuts? I'm not really used to running with Space button...
  • I know that ghost interactions/events/hunts are not finished yet, but I wanted to mention that during ghost events lights flicker so much it's painful for eyes, will it be turned down?
  • I'm just curious here, but Tess can now search the ghost room for you, but I dont really understand how that's supposed to work, will she come to you when she finds it and show you the way, give notification on phone in "Tess Help" or some other way?

Other than that i'm really curious how you'll do banishing the ghost with the new system, how other characters can help you with investigation and more!

Developer

First one is intentional. People will simply use the cauldron in the truck. What fun is that if not under risk from getting hunted by a ghost.

Second, yes I'm planning to have input options during gameplay.

Third, it's bugged at the moment. Light shouldn't flicker at all.

Fourth, it's updated in the app as soon as Tess finds the ghost room.