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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Bug Report for 0.8 Test

A topic by TheBrovioli created 85 days ago Views: 379 Replies: 1
Viewing posts 1 to 2

I've noticed that in multiple rooms on a new save, there are various pieces of garbage that are stuck in the "falling"/"moving" state and constantly make noise until you are able to track it down and move the surrounding pieces to get it unstuck. The only thing I can think of that might be the cause is that i'm playing at 240hz (0 FPS, VSYNC ON), as I started up the new save watching charborg's stream and he didn't encounter the same issue as me, and his FPS limit was at 120hz. So id assume it has something to do with higher FPS when they initially spawn in, not allowing it to settle.

It occurred in the 2 Following locations: in the pile of garbage in the back right corner when you go into the stairwell. And in the middle cabinet above the microwave.

(+2)

Fps influences physics somewhat, currently physics behave mostly correct up to 120, after that I cannot guarantee physics accuracy; unfortunately that is not the focus currently, but we are aware of this