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Project Angel E.A.R.T.H - 0.01.0

(Alpha Version0.01) When you learn about yourself, will you sacrifice your friends to keep your existence? · By SnowDragonStudios

Update @ 13 Aug 24

A topic by SnowDragonStudios created 85 days ago Views: 30
Viewing posts 1 to 1
Developer (3 edits)

Battle phases have begun testing after some very extensive reworking and rebalancing.  We are hoping that this will result in less-grindy-feeling gameplay overall.  The game will still require -some- grinding for levels (particularly if you're trying to "rush the story / speed run" it) but it should be noticeably less than version 0.01's amount.

**Note**: The combat-areas in the game are still going to be roughly the same level requirements (1-5 for first area, 6- 10 for second area, 11 - 15 for third area / boss).


Side note:  All battles will be tested 1000 times so there is a solid data, so they'll all take a -whiiiiile-


Additionally, I am working on "difficulty markers" for the enemies, in case you do rush into an area under-leveled.  The current plan is

"if the enemy is 1+ level above your highest level party member, display a *CAUTION* warning"

--(IE: if your highest player is lv6, and the enemy is lv7, display a *CAUTION* warning

"if the enemy is equal to or above your two highest (level wise) people, display a *DANGER* warning"

--(IE: if your two highest level people (in a party of 3+) are 6  and 5, and the enemy is level lv12, display a *DANGER* sign)