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Eagle Eye

A topic by diralf created Aug 14, 2024 Views: 101 Replies: 1
Viewing posts 1 to 2
(1 edit) (+1)

With less than a day left until the end of the jam, I would like to share what I have accomplished so far. I still hope to manage to create a truly final version.

But for now, I have uploaded my small test level. You can check it out here

https://diralf.itch.io/eagle-eye-lowrezjam.

A lot has been done. The main feature is the eagle eye itself, with a smart cursor that highlights aiming at armor or the head.

I made it so that aiming somewhere makes sense. If you hit the head, the orc dies instantly, and a special animation plays.

Surprisingly, a lot of effort went into the parallax, more than expected, but I like the result.

I tinkered with the animations and orc controls. After the latest changes, some bugs appeared. But for now, it’s manageable.

Often, rendering bugs can be seen, pixels can sometimes disappear. Something seems off with rendering in 64x64. Maybe I’ll figure out what’s going on later.

Also, the art. Although I used ready-made assets, they were around 16x16 in size. To show a distant view, I needed an 8x8 version. I had to redraw it manually. Simply resizing the image resulted in a very poor quality version. It only suited the background, and even then, I would like to improve many areas.

Next steps: adding a couple of other types of orcs. Also, creating a more meaningful level and adding sound and music.

I’ve never been strong in those areas, but as long as there’s time, I’ll give it a try.

(+1)

It looks like this will be the final version within the jam as a technical demo.

However, I am not strong in level design, sound, and music. It will require more time for that. I have an idea of what could be done. I would like to showcase different types of enemies and various situations with one type that would push players to seek different solutions. Maybe even use the environment for this purpose. I would like to leave more interesting details that could be examined up close. I will now check for any bugs that need to be resolved before continuing.

And then I will continue with the first level outside of the jam. It’s certainly very challenging to continue work outside of the jam, but I liked the concept and would like to see how it can be further developed.