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Berlin Interpretation - How strict is 7drl challange?

A topic by AbductedPanda created Feb 26, 2019 Views: 500 Replies: 4
Viewing posts 1 to 5

Hello, it's my first time participating in 7drl and I would like to know how close my game should be to Berlin Interpretation? For exmaple, if I wanted to make "real time" game instead of turn based would it still be a roguelike?

Maybe You could tell me which of these points are "must have":

  1. Random Environment Generation
  2. Permadeath
  3. Turn-Based
  4. Grid-Based
  5. Non-Modal
  6. Complexity
  7. Resource Management
  8. ‘Hack-n-Slash’
  9. Exploration and Discovery
(+2)

The overview page for the jam says: "There are many interpretations of what a roguelike is which may serve as a guidance. However 7DRLs may bend of even break these interpretations in the name of Innovation."

So feel free to innovate on the roguelike interpretation as much as you'd like!

Thank You for answering my question. I wasn't sure how much "innovation" is allowed. I think that as long as procedural generation and permadeath are present it will be okay.

Yes, Innovation is very welcome and more valued than sticking to the strict roguelikeness definitions.

In this you can see me go on length about the Importance, and Unimportance, of the Berlin Interpretation.

Part of the 7DRL process is to find out what roguelikes are.  The review process people will be judging your "roguelikeness" from 1-3.  But we don't tell people what those criteria should be. 

But keep in mind players of your game will be expecting a "roguelike", so you should try to stay in their expectations so as to not result in disappointment.