Enemy battle testing / calibration is ~3/4 completed now (for enemies for chapter 1, excluding the boss) thanks to two wonderful volunteers!
Currently the schematic is:
--Every handful of levels, you'll definitely start feeling the hurt from enemies at your level if you don't upgrade your armors / weapons
--Enemies who are "+1 or more levels higher than your highest party member" (IE: you're lv10, and you're fighting an enemy who's level 11) you'll get a "warning" message near the enemy information block
--Enemies who are higher than your two highest level people (IE: Jessica is Lv10, Jamie is lv10, Samus is level 8, so in this case 10+10 = 20, and you run across an enemy who's lv21+) you'll get a "DANGER!" message near the enemy information block
--Currently there will be 10 enemies (minus boss) that you can combat with in chapter 1.
----Chapter 2 will be worked on and hopefully provide an additional 20 enemies + 10 from chapter 1, but that's TBD