I am working on an 7DRL entry titled PossessorRL (not definitive). I am exploring game mechanisms around possessing enemies to acquire their special abilities and overcome challenges produced by the game. I would like the player to not get attached to a particular body and have to change bodies quite often. That should have an impact on the way the game is balanced (no overpowered hero) and generate interesting choice situations.
For now, I have started the python tcod tutorial to get my hands on the library. I'll be working on evenings only so don't expect anything great ;)
-- edit: changed title to reflect new name