Some animations have no sound. The arsenal of weapons is small. The minimalism of the characters is striking against the background of the detailed environment. The character gets out of the water for a very long time, getting stuck in it in places. There is no option to surrender and respawn, when, for example, jumping from a downed helicopter into the water far from the shore. There is no compass with an indicator of the location of flags and their status (whose team is holding, whether they are currently capturing). The wrench repairs equipment very slowly, and its use due to the lack of holding turns into a clicker. Jumping allows you to climb almost any height, as the character does not slip.