Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mercenary Marketplace, Volume 1

A collection of NPCs for Pathfinder Second Edition (PF2) · By Velara

Dynamic Token support?

A topic by lholden created 72 days ago Views: 77 Replies: 5
Viewing posts 1 to 2

First off, this is a really cool product!

Any chance of this getting dynamic token support? I love that it pulls in art from the Character Gallery for the tokens, but the tokens seem to be setup a bit weird and are not using the dynamic token system.

All of the bestiary packs currently use them in addition to respecting the "fit mode" setting in Foundry. When importing an NPC from this module, you end up with a 2/3rd size *static* token. And while this does work out "ok" if you are using 2/3rd size dynamic tokens, it doesn't benefit from mods like REDY. If you are using the new "Grid" fit mode, then the tokens end up coming in at the wrong size.

Any chance the module will get updated to support dynamic tokens?

Otherwise right now I will likely need to turn the art mapping off and apply it myself from the Character Gallery.

Thanks!

Developer

At the moment I don’t know enough about how involved providing dynamic token support will be make any promises, but I’ll investigate what I have to do on my end to make it work. 

<3 Appreciated!

The Character Gallery uses the "subject" folder for the dynamic token images. For example: modules/pf2e-tokens-characters/assets/subjects/human-merchant-alchemist.webp

So to setup a dynamic token from the Character Gallery without using their interface:

  1. You can leave the "Image Path" pointing at the image from the "tokens" folder.
  2. Set the "Subject Texture" to the file from "subjects".
  3. Ensure "Ring Enabled" is set to true
  4. I believe the Character Gallery always uses a "Scale (Ratio)" of 1.0

I think the main problem your module would have is if trying to use the "Toggle Crew Token Art" macro. I imagine there might be a way to make it work, but it seems like it would be pretty tricky. TBH, this might be something you need to turn the dynamic ring off for in the macro and using the Image Path instead of the Subject Texture.

I hope that helps. Thanks!

Developer

Thanks for furnishing me with a place to start with dynamic tokens.

It isn't quite how I intended it to look but I actually don't hate the results for the Toggle Crew Token Art on dynamic tokens. It's a bit busier than intended. But it does work okay with the dynamic token ring. And either the frame or the ring could be changed to clash less. Maybe I'll ship a blank frame for those who just want the ring, and folks who just want the frame can turn off the ring.

Developer

Just released an update that adds dynamic token support. (Among a handful of other things). Enjoy!

Fantastic!!! I really appreciate that you took dynamic tokens on!

Looking forward to Volume 2 :D.