I streamed this game for charity, as part of me doing showcases of games made with RPG Maker. I played for about an hour and got what I felt like was a good feel for the game. There was some instances where some polish is certainly needed (I.E. The starting house, if you open a door, when you come back it will be a different style door.) and the maps and some things are certainly needing a cleaning up. There are some of the commonly used plugins, but no one can really fault you for those as they do appear to work very well with what you have here.
I would like to point out, by no means do I consider this demo terrible. The game has a lot of potential from what I can see. The writing is a good focal point as it is just humorous enough in some sections to where it doesn't detract from what is going on and the main character Nickolai (Nick) is rather relatable. The interactions between the characters also seems rather good, either with witty remarks that show how close they are or showing their differences in views and so on.
However, the cons are not to be ignored. As mentioned earlier about the maps needing to be cleaned up because it does appear to be the basic RTP. While not inherently bad, it does cause a bit of problem with the scaling. Characters looking way too small or too large compared to certain map objects, or looking very bare and not really focused on for designs. You can tell you spent more time on the opening house than you did on the bar where you can shop for weapons and armor. For example, the bar section doesn't look like it's been ever used as a bar.
The other major con that may become an issue is exposition dumping. There was one moment that did feel a little like this with Carmine explaining what is going on, but thankfully no moment I encountered in the first hour felt like it was too much. While there is a lot of information that needs to be imparted to the player, you also have to keep in mind that pacing of the information is super important. You did use the plugin for allowing idle chatter to where the characters went back and forth while the player moved around to do things, I would suggest using that more for exposition sections where other progression beats could be handled. Such as them having minor things for the player to interact with or do while information is being given to them.
Again, at no point do I consider this a bad demo. There is just some spots that might need some polish, but overall I see a lot of good potential with this and I look forward to future updates.