Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

2024 August Report

A topic by ashtorak created 72 days ago Views: 105
Viewing posts 1 to 1
(1 edit)

After I finally got the latest update done with the new booster model, the rest of August went into preparing and launching the game on Epic Games Store. This was maybe not the best decision. At least, so far, in the first full day it has been only 12 sales and 17 in total since launch. Considering that it probably won't be at that level every day after the initial hype died down, this is far from sustainable. Of course, I didn't even generate much hype, so maybe we should wait a few days to see how it looks then.

The problem is, that I had to get it out as soon as possible, in the hope to make some money, as my savings are basically zero now. So either this works right now or I have to get an actual job and reduce the amount of time spent on this substantially.

This also led to having it rushed out within a week and an overlooked bug that prevented the use of multiplayer, that I had to patch day one, that could have been easily prevented with a little more time and testing beforehand. On the other hand, I didn't expect the Epic Games Store to be so bad. Not just on the end user side, but also on the developer side. The main issue is, that every build and thus small patch has to be reviewed by Epic first before it can go live, which can take a whole day easily. So quick fixes to the live version are impossible like this. That's not good, because sometimes there are just things overlooked during testing, sometimes big things.

So not too happy with the Epic Games Store overall so far. But let's see what happens over the next days.

There are two new builders this month: Welcome Lewis K and Midnight Blue!

Total contributions for August are 414 bucks. This includes the first 1.5 days of Epic Games Store Revenue at end of August, which totaled to €173.84. So the other contributions went down considerably compared to July due to two less producers.

Thank you all very much for the support! :)

There also have been quite a few changes to how supporting is organized now. This Ko-Fi post gives more details.