- It's kinda weird the books you give to your party just disappear. They should either give them back directly, or maybe place them on the table to be retrieved. For example, if 3 people finished a book at the same time, interacting with a shiny spot on the table would retrieve the books. They aren't consumables
- Certain promises don't make sense that they end the day. Promising to work the following day doesn't end the current day, but for some reason something like agreeing to go to the festival of greed the following day ends the current day.
- It'd be kinda cool for there to be an item you can get that tells you have many items might still remain in an area. Some items are well hidden behind the environment and are fun to search for, but it would also be nice to know we found everything in an area or not.
- The Trademond Monstrologist feels a little outdated. 3 hits of 100 gold isn't a lot, and I think it'd be more fun if the gold either scaled up a little like 100/150/200 for each you report, or maybe that there was some kind of progression once you have all 3.
- New recipes being handed over to the alchemist should discount you similarly to handing over an ingredient. I've noticed sometimes early on that I might want a couple bombs, his starting mana stones etc, but I don't want to use a material yet, before I have efficiency upgrades. Maybe those are actually a waste of money to buy, especially on pure, but still.