Hey up gang!
I'm new to the forums but will be starting to post devlogs any day now.
I'm working on a game based solely on binaural audio (demo soon), so far I've been using resonance audio from Google, in Unity 3D because it seems like it's the most straight forward to use, and equally effective, but does anybody have any experience with the other options, or with binaural audio generally? It seems like a fascinating area.
All the best
Harry