The game page on itch is here!
Habitat Infinity is a first-person parkour game about climbing a giant tower. It's inspired by Habitat 67, a real-life apartment complex built in Montreal, Quebec. I thought that the appearance of the building felt reminiscent of procedural generation, even though it was very intentional in it's design. I thought it would be fun to try generating a building like it in a videogame, which lead to me adding a fun parkour system to navigate around in it. There's no combat or hazards, so most of the excitement comes from the fun of maneuvering around the strange arrangements of buildings that get generated.
I made it as part of the Godot Wild Jam 73 with the theme of "Tower". Even if it was made in only a week for a jam, I feel like I put a lot of effort into it and got something that is genuinely fun to play. "Liminal-space parkour game" feels like a genre that should exist and yet somehow doesn't.
Here's the trailer I made for it, which also showcases some bits of gameplay: