Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Linux Gaming?

A topic by DeirdreMallory created Sep 22, 2024 Views: 67 Replies: 3
Viewing posts 1 to 4

Hello. I was wondering if there existed any resources on how to get this to work on Linux (specifically Mint Cinnammon, if it matters).  Trying to run it through Wine seems to result in it not launching at all for me.

Developer

I use the Applewin (windows) codebase and DX12. Recoding the game in a crossplatform Applewin and SDL2 would be a lot of work.

A while back I successfully ran AppleWin and Deathlord on a basic WINE install on Ubuntu. It's probably the DirectX 12 requirement. Probably need to create a wine prefix for it that's configured to Windows 10. 

Developer(+1)

I know that Proton has issues with my engine although it’s pretty basic DirectX12. I’m currently in the process of making version 2.0 which will use a hard disk image of Deathlord (no more diskette swaps!) put together by the legendary qkumba.

Then I will attempt to migrate my engine to SDL2 which is, of course, crossplatform. This necessitates a lot of work because it’s not just the engine that needs to move but also Applewin.