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#notGDC bc i can experience the crushing weight of capitalism anywhere

A topic by -hexcavator- created Mar 21, 2019 Views: 394 Replies: 2
Viewing posts 1 to 3
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hi all,

Enjoying reading through folks' thoughts about GDC and checking out sweet games! For my own part, I'm exhausted by the momentum of a video game industry that seems more interested in commodifying ideas like "indie" and "diversity" than actually holding up the work of marginalized creators or interrogating its own toxic techno-capitalism. I know a lot of ppl get a lot of good out of GDC, and I respect those experiences, but for me, at a distance, the psychic and material costs of participating feel overwhelming.

I love the possibilities of this medium, and I'm so grateful for itch.io and other spaces that recognize the value of a less profit-driven creative scene AND the need for publishing platforms to speak out against the worst tendencies of "gamer culture". As a white queer person, I think that owning the inextricability of arts practice and political identity is critical to the health of our communities AND challenging our own fucked up internalized ideas about whose work and voices have value.

OK that's my rant full of ANDs. pls check out "Apologies, for what it's worth", a short game I made with some pals: https://shrunken.itch.io/apologies
 
It's an interactive fiction about family ties and unreliable memory that takes the form of a dense letter from an estranged sibling.

Thanks so much!

b

Fellow comrade o7

in all srsness, capitalism makes things harder for not just gamedevs, but everyone as well

I wish there was mroe focus on creativity than profit itself... Annnddd I'm gonna stop there before someone starts a political debate 0w0

I don't care what your race/sexuality are.  I only care about what you can create and offer for sale to your players/customers.  If you offer it for free then feel free to make whatever you want.  If you're charging money, then a bit of audience research/expecations goes a long way towards a more profitable outcome.

Games have been created by women since the late 80s and early 90s:  King's Quest, Halo series, Bare Knuckle (Streets of Rage) series, and so on.  I only start to care about the person who created it only after they make something worth playing.  Otherwise, if all they succeed in doing is making a waste of time then they deserve no attention or respect for doing so purely by virtue of being born a certain way.

Jim Sterling loves to rail on 'CAAApitalism' as a thing.  Sadly only he seems to call it that but it is still funny ;)
Start off with a plan on how you want to run your business and then do that.  Those who plan to fail are the ones who fail to plan.